visual effect – Hackaday https://hackaday.com Fresh hacks every day Mon, 04 Nov 2024 06:40:01 +0000 en-US hourly 1 https://wordpress.org/?v=6.6.2 156670177 How to Shoot Actors with Arrows Sans CGI https://hackaday.com/2024/11/04/how-to-shoot-actors-with-arrows-sans-cgi/ https://hackaday.com/2024/11/04/how-to-shoot-actors-with-arrows-sans-cgi/#comments Mon, 04 Nov 2024 09:00:41 +0000 https://hackaday.com/?p=732730 Three 3D printed, spring loaded contraptions sit on a wooden shield. There are arrow shafts connected to the end and a piece of monofilament fishing line extending away from them and through a small eyelet at the edge of. the shield.Today, movie effects are mostly done in CGI, especially if they’re of the death-defying type. [Tyler Bell] shows us how they shot actors with arrows before CGI. Almost every medieval …read more]]> Three 3D printed, spring loaded contraptions sit on a wooden shield. There are arrow shafts connected to the end and a piece of monofilament fishing line extending away from them and through a small eyelet at the edge of. the shield.

Today, movie effects are mostly done in CGI, especially if they’re of the death-defying type. [Tyler Bell] shows us how they shot actors with arrows before CGI.

Almost every medieval movie has someone getting shot with an arrow, but how do you do that non-destructively? [Bell] shows us two primary methods that were used, the pop up rig and steel pronged arrows. The pop up rig is a spring loaded device with one end of an arrow attached that pops up when a mechanism is triggered. [Bell] 3D printed his own version of the mechanism and shows us how it can be used to great effect on shots from the side or rear of the victim.

But what about straight on shots where the rig would be blatantly obvious? That’s when you get to actually shoot the actor (or their stunt double anyway). To do this safely, actors would wear wooden body armor under their costumes and arrows with two small prongs would be shot along a wire into the desired impact site. We appreciate [Bell] using a mannequin for testing before letting his brother shoot him with an arrow. That’s definitely the next level above a trust fall.

We even get a look at using air cannons to launch arrow storms at the end which is particularly epic. Looking for more movie magic? How about the effects from King Kong or Flight of the Navigator?

Thanks to [Xerxes3rd] on Discord for the tip!

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Retrotechtacular: The Revolutionary Visual Effects of King Kong https://hackaday.com/2023/03/10/retrotechtacular-the-revolutionary-visual-effects-of-king-kong/ https://hackaday.com/2023/03/10/retrotechtacular-the-revolutionary-visual-effects-of-king-kong/#comments Fri, 10 Mar 2023 18:00:25 +0000 https://hackaday.com/?p=579767 Today, it’s easy to take realistic visual effects in film and TV for granted. Computer-generated imagery (CGI) has all but done away with the traditional camera tricks and miniatures used …read more]]>

Today, it’s easy to take realistic visual effects in film and TV for granted. Computer-generated imagery (CGI) has all but done away with the traditional camera tricks and miniatures used in decades past, and has become so commonplace in modern productions that there’s a good chance you’ve watched scenes without even realizing they were created partially, or sometimes even entirely, using digital tools.

But things were quite different when King Kong was released in 1933. In her recently released short documentary King Kong: The Practical Effects Wonder, Katie Keenan explains some the groundbreaking techniques used in the legendary film. At a time when audiences were only just becoming accustomed to experiencing sound in theaters, King Kong employed stop-motion animation, matte painting, rear projection, and even primitive robotics to bring the titular character to life in a realistic way.

Getting Physical

As you might expect, the stop-motion puppets used in King Kong were all relatively small: ranging from a tiny figure used for the scenes where Kong was climbing the Empire State Building, to a two foot (0.6 meter) version used when the monster was at street level.

These puppets were built with an internal metal structure, known as an armature, that used ball joints to achieve a high level of articulation. There was even a diaphragm in the chest that could be moved to make it look like Kong was actually breathing. The armature was then covered with cotton to add bulk, which could be formed into visibly defined “muscles” with the strategic application of string. A final layer of real rabbit fur helped give Kong a more lifelike appearance.

Katie mentions that the soft fur did pose a problem: you could clearly see the indents left by the animator’s fingers when they manipulated the puppets between frames. But as luck would have it, audiences interpreted what was essentially a production error as the beast’s fur rippling and standing on end, which actually added to the overall realism.

Full-scale versions of Kong’s hand, foot, and upper torso were also created. The hand and torso specifically were mechanized so they could portray rudimentary movement in the same scene as the actors, such as when Kong pulls Anne out of the apartment building through the window.

Perfecting Projection

As Katie explains, King Kong visual effects supervisor Willis H. O’Brien had already pioneered the use of stop-motion to bring giant creatures to life in earlier works such as The Lost World in 1925. But what set this film apart was how it combined the technique with footage of human actors.

Kong Kong combined miniature sets with projected images.

One of the ways this was accomplished was through rear projection — the completed stop-motion segments of Kong would be projected onto a translucent screen from behind the set. From the camera’s perspective the actors would appear in the foreground, and the stop-motion puppets, now enlarged many times their original size, would seem to be behind them.

This could be thought of as the analog version of today’s “green screen” techniques, but with the added bonus that the actors could see the projection and respond accordingly. In fact, in that regard it might actually be more accurate to compare it with the recently developed “LED wall” sets used in big-budget science fiction shows such as The Mandalorian and Star Trek: Strange New Worlds.

The technique could also be used in reverse — with a miniature projector and screen used to place footage of the actors into set with the puppets. By advancing the projector frame-by-frame in conjunction with the movement of the puppet, it would give the impression that Kong was interacting with the human actors.

A Lasting Legacy

A film using any one of these techniques would have been impressive to audiences in 1933. But the way O’Brien and his team managed to combine them, sometimes all within the same scene, redefined what the fledgling medium was capable of. Thanks in large part to their work, King Kong is still considered a seminal work in the field of visual effects nearly 100 years after its release — and is often listed among the greatest movies ever made.

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Encoding NTSC With Your Hands Tied https://hackaday.com/2022/12/25/encoding-ntsc-with-your-hands-tied/ https://hackaday.com/2022/12/25/encoding-ntsc-with-your-hands-tied/#comments Sun, 25 Dec 2022 12:00:00 +0000 https://hackaday.com/?p=568661 Generally, when trying to implement some protocol, you are constrained by your hardware and time. But for someone like [EMMIR], that’s not enough. For example, NTSC-CRT is a video signal …read more]]>

Generally, when trying to implement some protocol, you are constrained by your hardware and time. But for someone like [EMMIR], that’s not enough. For example, NTSC-CRT is a video signal encoding/decoding simulator with no hardware acceleration, floating point math, or third-party libraries. Just basic C.

While NTSC has officially gone dark in America, people still make their own ATTiny-powered transmitters. NTSC is a bit of a strange standard and is sometimes referred to as never-twice-the-same color, but it does produce a distinct look.

That look is what [EMMIR] was going for. It encodes a message in a ppm format into NTSC and then back in ppm with some configurable noise. It can do this in real-time as an effect in [EMMIR’s] engine or on a rendered image via a CLI. It looks incredible, and there’s something very satisfying. There’s a video after the break showing off the effect. The code is pretty short and easy to read.

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