Comments on: Using a Framework Mainboard for a Custom Gaming Handheld https://hackaday.com/2024/03/18/using-a-framework-mainboard-for-a-custom-gaming-handheld/ Fresh hacks every day Wed, 20 Mar 2024 13:37:38 +0000 hourly 1 https://wordpress.org/?v=6.6.2 By: Foldi-One https://hackaday.com/2024/03/18/using-a-framework-mainboard-for-a-custom-gaming-handheld/#comment-6743079 Wed, 20 Mar 2024 13:37:38 +0000 https://hackaday.com/?p=669193#comment-6743079 In reply to kaaaaaaaaaaaaaaaang.

Intel integrated graphics while not high performance have a long history of good support, and the discreete Intel Arc stuff is getting really good it seems after a slightly rocky launch – so for many handheld gaming usecases will be fine.

I’m certainly not a fan of USB-C for everything incompatible dongle madness that seems to sweeping through, but when you actually have a device on both ends of a cable that supports everything you need USB-C isn’t bad. However while USB-C to HDMI could be a problem, but so far until the USB cable starts failing I’ve had no trouble with it at all myself. I’d expect your issue is that the port you are using doesn’t have the bandwidth to do higher refresh rate at high pixel count – which will be a common problem. As the bandwidth available to your port, cable quality etc plays a big part in what is possible via USB-C, and as nothing is ever clearly labelled so you know what to expect out of the ports or cables and in many cases a device has different levels of feature support and bandwidths on every single USB-C port… Frameworks are better at this in that on the 13″ I believe every port is identical in functionality and the 16″ isn’t quite the same but similar – I believe only two ports are USB4 in that case.

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By: Foldi-One https://hackaday.com/2024/03/18/using-a-framework-mainboard-for-a-custom-gaming-handheld/#comment-6743061 Wed, 20 Mar 2024 12:17:28 +0000 https://hackaday.com/?p=669193#comment-6743061 In reply to kaidenshi.

Indeed, there are some other great options you could do this idea with. However few of them are likely to make your system upgradeable in the future, so the framework might make sense for that alone.

I’d not be too concerned about the framework cooling noise, seems users of the original machines don’t think them too loud (no personal experience though I’d like to get one someday). So especially if you do the sane thing and get the AMD 13″ as AMD atm is so much more power efficient and comes with a really powerful iGPU I doubt that would be a problem at all – may even be plausible to passively cool that AMD one.

That said fanless if you can go fanless and still get enough cooling to maintain the required performance for your usecase it is IMO always worth it. And there is no point buying a more powerful brain unless it is cheaper/more energy efficient.

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By: kaidenshi https://hackaday.com/2024/03/18/using-a-framework-mainboard-for-a-custom-gaming-handheld/#comment-6743049 Wed, 20 Mar 2024 11:27:10 +0000 https://hackaday.com/?p=669193#comment-6743049 In reply to Foldi-One.

The LattePanda boards are smaller and performant enough to make an emulator system out of, if not any less expensive. Still I applaud Framework for selling the boards separate from the laptop itself. The 11th gen i7 board is $300, which is not bad for a complete, very powerful board that you can build a system around easily.

My biggest concern with any of these i5 and i7 based handhelds is heat and fan noise. For an emulator, the fanless N100 would do fine and you can get something like the Mele Quieter 4C for under $200. It’s small enough to make a PS Vita sided handheld once you remove the shell.

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By: kaaaaaaaaaaaaaaaang https://hackaday.com/2024/03/18/using-a-framework-mainboard-for-a-custom-gaming-handheld/#comment-6742792 Tue, 19 Mar 2024 13:15:01 +0000 https://hackaday.com/?p=669193#comment-6742792 I think the design has two major flaws but I’m not sure with the info I have.
1st is the use of USB-C to HDMI adapter. I don’t know if this the specific case, but I’ve experienced a poor experience with this type of adapters in the past (low refresh rate and other related issues).
2nd is the use of an intel CPU, that in this kind of computers usually comes with an intel GPU, and intel GPUs sucks at gaming due their poor performance, terribly bad drivers and so.

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By: Foldi-One https://hackaday.com/2024/03/18/using-a-framework-mainboard-for-a-custom-gaming-handheld/#comment-6742757 Tue, 19 Mar 2024 11:32:34 +0000 https://hackaday.com/?p=669193#comment-6742757 In reply to MobileJAD.

For what you are getting they seem pretty darn reasonably priced to me. Sure its not got the performance to cost ratio of some of the more subsidised or mass produced budget end machines, but it isn’t unreasonably marked up. If you really want to do something similar to this cheaper your best option looks to be a second hand laptop to gut – and that while cheaper to buy the hardware it won’t be upgradeable, could be a massive pain to get a different screen to run, and you have to do all the work again every time you change the source laptop.

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By: MobileJAD https://hackaday.com/2024/03/18/using-a-framework-mainboard-for-a-custom-gaming-handheld/#comment-6742703 Tue, 19 Mar 2024 05:22:08 +0000 https://hackaday.com/?p=669193#comment-6742703 This is something I wish I could do, I’d buy the parts kit in a heartbeat if the dang framework motherboards weren’t so expensive.

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By: stanczyk https://hackaday.com/2024/03/18/using-a-framework-mainboard-for-a-custom-gaming-handheld/#comment-6742675 Tue, 19 Mar 2024 01:04:45 +0000 https://hackaday.com/?p=669193#comment-6742675 This isn’t the first or the last attempt. Each one has its faults and strengths.
https://youtu.be/dDPA2LtZ6RI?si=hDqHEGNLGPVKCNTy
https://youtu.be/NTkb0HOr6Qk?si=thU03-Iral_Ah1Nh

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